Sound Games
You made the game. We’ve got the rest.
Shipping a game is its own craft. Certification, storefront requirements, ratings, metadata, the hundred small decisions between a finished build and a live product page. None of it makes your game better, and all of it stands between your game and its players.
We’ve spent our careers on the other side of that wall, inside the platforms and studios where launches actually happen. Sound Games is that experience, built into tools any developer can use.
Bring your build. We’re with you from launch prep and beyond. Because a launch is exactly what it sounds like: the moment your game first hits the water. We’re there for the whole voyage.
Shipmate
Launch your game. Remove the guesswork.
Shipmate is our submission tool for developers who want to get it right. It guides you through every step, like sitting with a gaming veteran who’s done this a hundred times.
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Upload once.
Bring your binary and description one time. Shipmate maps your content to each platform’s requirements.
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Know where you stand.
Per-platform checklists show what’s done, what’s blocked, and what still needs you.
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Catch problems early.
Shipmate flags anything likely to get rejected before the platform does.
Shipmate is free and in open beta, with support for Steam, iOS, and Android. More platforms are on the way.
POPA
Pay Once, Play Anywhere.
Beyond launch, we’re rethinking what it means to own a game. POPA is our cross-platform ownership model, and our commitment to a simpler, fairer way to play.
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Own your games. Period.
One purchase unlocks the game on every supported platform. No subscriptions, no predatory microtransactions, no nonsense.
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Play where you want.
Start on one device, finish on another. Your progress comes with you.
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Play with your friends.
Full cross-platform multiplayer, whatever platforms your friends are on. (Friends not included.)
Games released under POPA stay supported, and it remains the model for every game we publish. Any developer who shares this vision can bring POPA to their own games, so more games can bridge platforms and put agency back in players’ hands.